Scenario - Enter the Necromancer’s Tower
🗺️ Terrain
- Place a building in the centre of the board to represent the Necromancer's Tower.
🧙♂️ Special Rules
The wizard’s wards affect warbands entering the tower’s vicinity. The tower acts after the last warband each turn.
🔥 Blast of Schwarzlache
- At the start of each turn, place a 5" circular template over the nearest standing model between 12" and 48" from the tower.
- If multiple models are equidistant, randomise.
- Scatter the template 2D6" in a random direction before impact.
- Models fully under the template take a Strength 4+ hit.
- Models partially covered may avoid the blast on a successful Initiative test.
⚡ Bolt of Schwarzlache
- Also at the start of each turn, the tower fires a magical bolt at the farthest visible standing model.
- If the model is in close combat, randomise the target among combatants.
- Treated as a BS 4+, Strength 4+, 48" range magic missile.
🧟 March of the Dead
- At the start of each turn, roll a D6:
- On 5–6, a Zombie appears at the tower door.
- During the movement phase, each Zombie:
- Moves D6+1" toward the nearest standing model.
- If within charge range, they will charge.
🧟 Zombie Profile
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 6 | 4+ | - | 4+ | +0 | 1 | 5+ | 1 | 9+ |
- Weapons/Armour: Claws and teeth.
- Cause Fear: Undead; causes fear.
- No Pain: Treat Stunned results as Knocked Down.
- Immune to Poison: Cannot be poisoned.
- Fearless: Immune to Fear and All Alone tests.
🏁 Ending the Game
- If all but one warband has routed, and there are no zombies remaining, that warband wins.
🎁 Rewards
- The winning warband may choose one Hero to study the tower's grimoires:
- That Hero gains the ability to use Magic and may roll on the Lesser Magic spell list instead of choosing a skill on advancement.
- Witch Hunters and Sisters of Sigmar will burn the library instead:
- Each Hero in the warband gains +1 experience.
- Bretonnian Questers, Dwarfs, and Mercenaries may choose to burn it too.